Molded Leather Robe

Armor Leather Torso

Item Details

Utility 43.92
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
Friar

Magical Bonuses

Basic
Hit Points 25
Slash Resist 6%
Acuity 16
All Melee 3

Raw Item JSON

{
  "sell_value" : 9224,
  "requirements" : {
    "usable_by" : [ 10 ]
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "decurion", "cohorstalis", "vigilis" ]
    }
  },
  "bonus_level" : 22,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 441,
  "utility" : 43.916666666666664,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Acuity: 16 pts\n- Hits: 25 pts\n- Slash: 6%\n \n \nArmor Modifiers:\n- 86 Base Factor\n- 10% Absorption\n- 100% Quality / 89% Condition\n \n- Effective Armor:  84 Factor\n \n \nBonus Level: 22\n",
  "slot" : 5,
  "salvage_amount" : 25,
  "artifact" : false,
  "material" : 25,
  "name" : "Molded Leather Robe",
  "usable_by" : [ 10 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 16237,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?