Flesh-bound Staff

Weapon Staff Two Handed

Item Details

Utility 53.33
Bonus Level 25
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 13.8
Speed 4
Base Quality 100%

Restrictions

Level Required 24
Usable By
Friar

Magical Bonuses

Basic
Strength -8
Dexterity 13
Quickness 6
Parry 3
Spirit Resist 4%
Staff 3
ToA
ToA Overcap - Dexterity 4

Primary Ability

Disease Level 24
Offensive Proc


Raw Item JSON

{
  "sell_value" : 12496,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 24
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 13.8,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 13.8,
    "speed" : 4
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Amminus pilus" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 882,
  "utility" : 53.33333333333333,
  "delve_text" : " \nUsable By: \n- Friar\n \nMagical Bonuses:\n- Strength: -8 pts\n- Dexterity: 13 pts\n- Quickness: 6 pts\n- Staff: 3 pts\n- Parry: 3 pts\n- Spirit: 4%\n \nLevel Requirement: 24 Level\n \nBonus to Dexterity attribute bonus cap: 4\n \nMagical Ability:\nFunction: disease\n \nInflicts a wasting disease on the target that slows it, weakens it, and inhibits heal spells.\n \nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nCasting time:      2.0 sec\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 13.8 Base DPS\n- 4.0 Weapon Speed\n- 100% Quality / 78% Condition\n- Damage Type: Crush\n \n- Effective Damage: 10.8 DPS\n \n \nBonus Level: 25\n",
  "abilities" : [ {
    "spell" : 1899,
    "magic_type" : 1,
    "power_level" : 24,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 39,
  "name" : "Flesh-bound Staff",
  "usable_by" : [ 10 ],
  "realm" : 0,
  "id" : 1696,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : -8
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 47,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_disease" ]
}
How is utility calculated?