Otherworldly Adept Flame

High Utility Armor Chain Helm

Item Details

Utility 128
Bonus Level 49
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 45
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Constitution 15
Heat Resist 6%
Cold Resist 6%
Matter Resist 6%
ToA
Toa Magic Damage 2%
Toa Melee Speed 4%
Toa Melee Damage 2%
Toa Spell Duration 10%
Mythical
Mythical Cap Increase - Strength 6

Primary Ability

Heal Level 45
Reactive Proc

Secondary Ability

Physical Health Buffer Level 45
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 45
  },
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "quests" : [ "[Spirits] The Mysterious Figure", "[Jotun] The Mysterious Figure", "[Siabra] The Mysterious Figure", "[Spirits] A Fitting End", "[Jotun] A Fitting End", "[Siabra] A Fitting End" ],
    "stores" : [ "Alb_Merch_Otherworldly_armor", "Mid_Merch_Otherworldly_armor" ],
    "monsters" : {
      "normal_drop" : [ "Manannan mac Lir" ]
    }
  },
  "bonus_level" : 49,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 4603,
  "utility" : 128.0,
  "delve_text" : " \n  (Must be level 50 to wear.)\nMagical Bonuses:\n- Strength: 15 pts\n- Constitution: 15 pts\n- Mythical Stat Cap ( Strength ): 6\n- Heat: 6%\n- Cold: 6%\n- Matter: 6%\n \nLevel Requirement: 45 Level\n \nBonus to magic damage: 2%\nBonus to melee combat speed: 4%\nBonus to melee damage: 2%\nBonus to duration of spells: 10%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  139 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 49\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3684,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1
  }, {
    "spell" : 3685,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2
  } ],
  "salvage_amount" : 50,
  "artifact" : false,
  "material" : 69,
  "name" : "Otherworldly Adept Flame",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 17081,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 64,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 4
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 13,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?