Dancing Staff

Weapon Staff Two Handed

Item Details

Utility 40
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 15.6
Speed 4.3
Base Quality 94%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Darkness 4
Bone Army 4
Focus
Darkness 45
Bone Army 45

Raw Item JSON

{
  "sell_value" : 33443,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 15.6,
    "base_quality" : 94,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 15.6,
    "speed" : 4.3
  },
  "bonus_level" : 23,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Grakin" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 327,
  "utility" : 40.0,
  "delve_text" : "Realm: Midgard\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Bone Army: 4 pts\n- Darkness: 4 pts\n \nFocus Bonuses:\n- Bone Army: 45 lvls\n- Darkness: 45 lvls\n \n \nDamage Modifiers:\n- 15.6 Base DPS\n- 4.3 Weapon Speed\n- 94% Quality / 77% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.3 DPS\n \n \nBonus Level: 23\n",
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 71,
  "name" : "Dancing Staff",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 18203,
  "category" : 1,
  "bonuses" : [ {
    "id" : 126,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 38,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 126,
    "type" : 6,
    "value" : 45
  }, {
    "id" : 38,
    "type" : 6,
    "value" : 45
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?