Doomsong Bardiche

Weapon Polearm Two Handed

Item Details

Utility 43
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.9
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Spirit Resist 5%
Energy Resist 5%
Polearm 3

Primary Ability

Direct Damage Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 95,
    "two_handed" : 1,
    "skill_used" : 64,
    "clamped_dps" : 16.5,
    "speed" : 5.9
  },
  "bonus_level" : 21,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Vortanos" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 648,
  "utility" : 43.0,
  "delve_text" : "Realm: Albion\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Polearm: 3 pts\n- Energy: 5%\n- Spirit: 5%\n- Strength: 12 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1500\nCasting time:      4.0 sec\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.9 Weapon Speed\n- 95% Quality / 79% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.4 DPS\n \n \nBonus Level: 21\n",
  "abilities" : [ {
    "spell" : 3749,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 30,
  "artifact" : false,
  "material" : 69,
  "name" : "Doomsong Bardiche",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 18222,
  "category" : 1,
  "bonuses" : [ {
    "id" : 64,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?