Dread Chains

Armor Chain Torso

Item Details

Utility 41
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Matter Resist 5%
Soulrending 3
ToA
Toa Power Pool 3%

Primary Ability

Direct Damage Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 95,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hamorik" ]
    }
  },
  "bonus_level" : 21,
  "icon" : 41,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 41.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Soulrending: 3 pts\n- Power: 3 % of power pool.\n- Matter: 5%\n- Hits: 40 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 77\nTarget: Targeted\nRange: 1500\nCasting time:      3.0 sec\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 95% Quality / 85% Condition\n \n- Effective Armor:  112 Factor\n \n \nBonus Level: 21\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3712,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 19,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Dread Chains",
  "realm" : 1,
  "id" : 18412,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 123,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?