Dread Chain Legs

Armor Chain Legs

Item Details

Utility 29
Bonus Level 15
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 10
Hit Points 36
Dexterity 10
Constitution 10

Primary Ability

Direct Damage Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 95,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hamorik" ]
    }
  },
  "bonus_level" : 15,
  "icon" : 42,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 29.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 10 pts\n- Constitution: 10 pts\n- Dexterity: 10 pts\n- Hits: 36 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 77\nTarget: Targeted\nRange: 1500\nCasting time:      4.0 sec\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 95% Quality / 92% Condition\n \n- Effective Armor:  122 Factor\n \n \nBonus Level: 15\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3747,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 11,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Dread Chain Legs",
  "realm" : 1,
  "id" : 18413,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 36
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?