Ixthiar Healing Stone

Jewelry Jewel

Item Details

Utility 41
Bonus Level 20
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Empathy 12
Nurture 3
Nature Affinity 2
ToA
Toa Power Pool 4%

Primary Ability

Lifedrain Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 45198,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 20,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ixthiar creeper" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 115,
  "utility" : 41.0,
  "delve_text" : " \nMagical Bonuses:\n- Nurture: 3 pts\n- Nature Affinity: 2 pts\n- Power: 4 % of power pool.\n- Empathy: 12 pts\n \nLevel Requirement: 49 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 20\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3834,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ixthiar Healing Stone",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 18439,
  "category" : 5,
  "bonuses" : [ {
    "id" : 107,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 108,
    "type" : 2,
    "value" : 2
  }, {
    "type" : 34,
    "value" : 4
  }, {
    "id" : 6,
    "type" : 1,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?