Illustrious Restorer Shield

High Utility Shield Small Shield

Item Details

Utility 101.50
Bonus Level 50
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 2.8

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 30
Acuity 15
ToA
Toa Buff Bonus 5%
Toa Spell Duration 5%
Toa Cast Speed 2%
Toa Spell Range 2%
ToA Overcap - Dexterity 6
ToA Overcap - Constitution 6
ToA Overcap - Acuity 10

Primary Ability

Remove Negative Effect Level 50
Charge (10 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.8,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 50,
  "sources" : {
    "stores" : [ "Mid Illustrious Weapon 1.122", "Hib  Illustrious Weapon 1.122", "Alb Illustrious Weapon 1.122" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : true,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 1104,
  "utility" : 101.5,
  "delve_text" : " \nMagical Bonuses:\n- Hits: 30 pts\n- Acuity: 15 pts\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 10\nBonus to stat enhancement spell effectiveness: 5%\nBonus to Constitution attribute bonus cap: 6\nBonus to Dexterity attribute bonus cap: 6\nBonus to duration of spells: 5%\nBonus to casting speed: 2%\nBonus to spell range: 2%\n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: cure poison\n \nAll damage over time effects (such as poison) are removed from the target.\n \nTarget: Group\nRange: 1500\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 2.8 Shield Speed\n \nCan use item every: 1:30 min\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 9428,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 69,
  "name" : "Illustrious Restorer Shield",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 18546,
  "category" : 3,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 30
  }, {
    "type" : 14,
    "value" : 5,
    "requirement_id" : 5542
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6,
    "requirement_id" : 5542
  }, {
    "type" : 13,
    "value" : 5,
    "requirement_id" : 5542
  }, {
    "type" : 21,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_rem_eff_ty" ]
}
How is utility calculated?