Illustrious Sledge

High Utility Weapon Two Handed Two Handed

Item Details

Utility 141
Bonus Level 50
Dyeable Yes
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 5.8
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 30
Dexterity 15
Quickness 21
Parry 3
ToA
ToA Overcap - Strength 10
Toa Melee Damage 3%
Toa Style Damage 4%
Toa Melee Speed 3%
ToA Overcap - Quickness 6

Primary Ability

Direct Damage Level 50
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 65,
    "clamped_dps" : 16.5,
    "speed" : 5.8
  },
  "bonus_level" : 50,
  "sources" : {
    "stores" : [ "Alb Illustrious Weapon 1.122" ]
  },
  "flags" : {
    "dyable" : true,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 3958,
  "utility" : 141.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 30 pts\n- Quickness: 21 pts\n- Parry: 3 pts\n- Dexterity: 15 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 10\nBonus to Quickness attribute bonus cap: 6\nBonus to melee damage: 3%\nBonus to style damage: 4%\nBonus to melee combat speed: 3%\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 86\nTarget: Targeted\nRange: 1350\nCasting time:      3.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.8 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 3706,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 69,
  "name" : "Illustrious Sledge",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 18608,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 8,
    "value" : 3,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 3,
    "requirement_id" : 5542
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3,
    "requirement_id" : 5542
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?