Blood Ruby Ring

Jewelry Ring

Item Details

Utility 50.75
Bonus Level 22
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 9
Hit Points 10
Quickness 9
All Melee 1
ToA
ToA Overcap - Strength 5
Toa Hit Points Cap 5
Toa Melee Damage 2%
ToA Overcap - Quickness 5

Raw Item JSON

{
  "sell_value" : 40000,
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Mikolas", "Wizard Lichas", "Shade of Uther Pendragon", "Shade of Ambrosius Aurelianus", "Lifeblighter", "High Priestess Ywera", "Albino Grugner", "Te'Bui", "Smarta", "Vixitr", "Danin", "Yleg", "Kalph", "Igo", "Fas", "Ond", "Frit", "Frat", "Underviewer Treeal", "Duga", "Allyn", "Scratch", "Lobigan", "Atur", "Guardian of the Silver Hand", "Overseer of the Silver Hand", "Viewer Etol", "Overman Regnal", "Overman Hurath" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 50.75,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 1 pts\n- Quickness: 9 pts\n- Strength: 9 pts\n- Hits: 10 pts\n \nBonus to Quickness attribute bonus cap: 5\nBonus to Strength attribute bonus cap: 5\nBonus to hit points bonus cap: 5\nBonus to melee damage: 2%\n \n \nBonus Level: 22\n",
  "slot" : 15,
  "artifact" : false,
  "material" : 0,
  "name" : "Blood Ruby Ring",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 18675,
  "category" : 5,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 10
  }, {
    "type" : 29,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?