Arcane Shadow Cuff

Jewelry Bracer

Item Details

Utility 78
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 4%
Slash Resist 4%
Thrust Resist 4%
Acuity 9
Heat Resist 4%
Cold Resist 4%
Matter Resist 4%
Body Resist 4%
Spirit Resist 4%
Energy Resist 4%

Raw Item JSON

{
  "sell_value" : 40000,
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Mikolas", "Wizard Lichas", "Shade of Uther Pendragon", "Shade of Ambrosius Aurelianus", "Lifeblighter", "High Priestess Ywera", "Albino Grugner", "Te'Bui", "Smarta", "Vixitr", "Danin", "Yleg", "Kalph", "Igo", "Fas", "Ond", "Frit", "Frat", "Underviewer Treeal", "Duga", "Allyn", "Scratch", "Lobigan", "Atur", "Guardian of the Silver Hand", "Overseer of the Silver Hand", "Viewer Etol", "Overman Regnal", "Overman Hurath" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 78.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 9 pts\n- Crush: 4%\n- Slash: 4%\n- Thrust: 4%\n- Heat: 4%\n- Cold: 4%\n- Matter: 4%\n- Body: 4%\n- Spirit: 4%\n- Energy: 4%\n \n \n \nBonus Level: 32\n",
  "slot" : 13,
  "artifact" : false,
  "material" : 0,
  "name" : "Arcane Shadow Cuff",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 18676,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?