Omni Primal Cap

Armor Cloth Helm

Item Details

Utility 50
Bonus Level 27
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 97%

Restrictions

Level Required 47
Usable By
All Classes

Magical Bonuses

Basic
Constitution 12
Heat Resist 7%
Cold Resist 7%
Matter Resist 7%

Primary Ability

Damage Shield Level 47
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 97,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 47
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Captain Caralinn", "Captain Sibley", "Captain Mickeyla" ]
    }
  },
  "bonus_level" : 27,
  "icon" : 825,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 50.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Constitution: 12 pts\n- Heat: 7%\n- Cold: 7%\n- Matter: 7%\n \nLevel Requirement: 47 Level\n \n \nMagical Ability:\nFunction: damage shield\nDamage: 5.1\nTarget: Self\nDuration: 15 sec\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 97% Quality / 70% Condition\n \n- Effective Armor:  34 Factor\n \n \nBonus Level: 27\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3848,
    "magic_type" : 2,
    "power_level" : 47,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 72,
  "usable_by" : [ 0 ],
  "name" : "Omni Primal Cap",
  "realm" : 2,
  "id" : 18911,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_dmg_shield" ]
}
How is utility calculated?