Hallowed Jerkin

High Utility Armor Leather Torso

Item Details

Utility 119
Bonus Level 46
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 45
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 21
Slash Resist 9%
Stealth 4
Critical Strike 4
All Melee 3
ToA
Toa Melee Speed 2%
ToA Overcap - Strength 6
ToA Overcap - Dexterity 5

Primary Ability

Heal Level 45
Reactive Proc

Secondary Ability

Physical Health Buffer Level 45
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 45
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "stores" : [ "Alb Hallow Merchant Store", "Mid Hallow Merchant Store", "Hib Hallow Merchant Store" ]
  },
  "bonus_level" : 46,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2470,
  "utility" : 119.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Stealth: 4 pts\n- Critical Strike: 4 pts\n- Dexterity: 21 pts\n- Slash: 9%\n \nLevel Requirement: 45 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to melee combat speed: 2%\n-  Requirement: Champion Level 8\nBonus to Strength attribute bonus cap: 6\n-  Requirement: Champion Level 3\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n- Requirement: Champion Level 10\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 92% Condition\n \n- Effective Armor:  104 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 46\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1
  }, {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2,
    "requirement_id" : 13510
  } ],
  "artifact" : false,
  "material" : 70,
  "name" : "Hallowed Jerkin",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 19022,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 118,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 9,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 2,
    "requirement_id" : 13508
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6,
    "requirement_id" : 8718
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?