Tuscar's Runic Defender

Shield Large Shield

Item Details

Utility 88.50
Bonus Level 48
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 30
Dexterity 15
Constitution 15
Heat Resist 8%
Shield 5
ToA
ToA Overcap - Dexterity 5

Primary Ability

Physical Health Buffer Level 50
Offensive Proc

Secondary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 3,
    "speed" : 3.5,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 48,
  "sources" : {
    "stores" : [ "Tuscaran Glacier Epic Store Misc" ],
    "monsters" : {
      "normal_drop" : [ "King Tuscar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1127,
  "utility" : 88.5,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Shield: 5 pts\n- Constitution: 15 pts\n- Dexterity: 15 pts\n- Heat: 8%\n- Hits: 30 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\nBonus to Dexterity attribute bonus cap: 5\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nSecondary Magical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.5 Shield Speed\n \n \nBonus Level: 48\n",
  "abilities" : [ {
    "spell" : 11955,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 3788,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Tuscar's Runic Defender",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 20979,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 30
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?