Dragon-shadow Axe

Weapon Axe

Item Details

Utility 70
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.7
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Quickness 15
Parry 4
Axe 4
Shield 4

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 17,
    "clamped_dps" : 16.5,
    "speed" : 3.7
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "hrimthursa sculptor", "hrimthursa throne guard", "hrimthursa rook", "Elder Council Guthlac", "Elder Council Birghir", "iceweaver trainer", "Issorden" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 1018,
  "utility" : 70.0,
  "delve_text" : "Realm: Midgard\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Axe: 4 pts\n- Parry: 4 pts\n- Shield: 4 pts\n- Quickness: 15 pts\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 3.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3827,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Dragon-shadow Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 21082,
  "category" : 1,
  "bonuses" : [ {
    "id" : 17,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?