Frozen Blackhearted Shield

Shield Small Shield

Item Details

Utility 64.67
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.3

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Piety 22
Mending 4
Augmentation 4

Primary Ability

Physical Health Buffer Level 49
Offensive Proc


Raw Item JSON

{
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 3.3,
    "clamped_dps" : 16.5
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "hrimthursa icespine", "hrimthursa seer", "icebound skeleton", "Icelord Hakr", "Icelord Kvasir", "Elder Icelord Hjalmar" ]
    }
  },
  "bonus_level" : 33,
  "icon" : 1043,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "utility" : 64.66666666666667,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Mending: 4 pts\n- Augmentation: 4 pts\n- Hits: 40 pts\n- Piety: 22 pts\n \nLevel Requirement: 49 Level\n \n \nOffensive Proc Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.3 Shield Speed\n \nCan use item every: 1:00 min\n \n \nBonus Level: 33\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3822,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 5,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Frozen Blackhearted Shield",
  "realm" : 2,
  "id" : 21091,
  "dye_type" : 0,
  "category" : 3,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 29,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 30,
    "type" : 2,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 22
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?