Frenzied Blackhearted Cleaver

Weapon Axe Two Handed

Item Details

Utility 64.67
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.9
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Quickness 22
Axe 4
Stealth 4

Primary Ability

Haste Level 49
Offensive Proc


Raw Item JSON

{
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 17,
    "clamped_dps" : 16.5,
    "speed" : 4.9
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "hrimthursa bladehand", "ancient iceweaver", "Icelord Kvasir", "Icelord Skuf" ]
    }
  },
  "bonus_level" : 32,
  "icon" : 955,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 64.66666666666667,
  "delve_text" : "Realm: Midgard\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Axe: 4 pts\n- Stealth: 4 pts\n- Strength: 15 pts\n- Quickness: 22 pts\n \nLevel Requirement: 49 Level\n \n \nOffensive Proc Ability:\n- 30 Charges\n- 30 Max\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 11%\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.9 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 1:00 min\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3807,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Frenzied Blackhearted Cleaver",
  "realm" : 2,
  "id" : 21096,
  "dye_type" : 0,
  "category" : 1,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 17,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 22
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?