Defiled Sanquine Vambraces

Armor Plate Arms

Item Details

Utility 57
Bonus Level 30
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 49
Usable By
Armsman

Magical Bonuses

Basic
Strength 18
Constitution 24
Quickness 21
Crossbow 3

Primary Ability

Physical Health Buffer Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 34,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 2 ],
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "crusader's antithesis", "Crypt Lord", "fate's bearer" ]
    }
  },
  "bonus_level" : 30,
  "icon" : 690,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 57.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Armsman\n \nMagical Bonuses:\n- Crossbow: 3 pts\n- Strength: 18 pts\n- Quickness: 21 pts\n- Constitution: 24 pts\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 34% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  108 Factor\n \n \nBonus Level: 30\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 69,
  "usable_by" : [ 2 ],
  "name" : "Defiled Sanquine Vambraces",
  "realm" : 1,
  "id" : 21331,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 91,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?