Doomwarded Choker

Jewelry Necklace

Item Details

Utility 88.67
Bonus Level 49
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 25
Crush Resist 10%
Matter Resist 10%
Spirit Resist 10%
ToA
ToA Overcap - Dexterity 6

Primary Ability

Health Regen Level 50
Charge (30 max)

Secondary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 49,
  "sources" : {
    "stores" : [ "TL Test Room - Albion Gem & Neck", "Caer Sidi Epic Store Misc" ],
    "monsters" : {
      "normal_drop" : [ "Apocalypse" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 623,
  "utility" : 88.66666666666666,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 25 pts\n- Spirit: 10%\n- Matter: 10%\n- Crush: 10%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 6\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 49\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3812,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Doomwarded Choker",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 21444,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen", "fn_hit_buffer_physical" ]
}
How is utility calculated?