Medallion of Avoidance

Jewelry Necklace

Item Details

Utility 88.67
Bonus Level 49
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Quickness 25
Thrust Resist 10%
Heat Resist 10%
Energy Resist 10%
ToA
ToA Overcap - Quickness 6

Primary Ability

Improved Stat Enhancement Level 50
Charge (30 max)

Secondary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 49,
  "sources" : {
    "stores" : [ "TL Test Room - Albion Gem & Neck", "Caer Sidi Epic Store Misc" ],
    "monsters" : {
      "normal_drop" : [ "Apocalypse" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 623,
  "utility" : 88.66666666666666,
  "delve_text" : " \nMagical Bonuses:\n- Quickness: 25 pts\n- Heat: 10%\n- Energy: 10%\n- Thrust: 10%\n \nLevel Requirement: 50 Level\n \nBonus to Quickness attribute bonus cap: 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nDex/Qui bonus: 30\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 49\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3875,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Medallion of Avoidance",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 21447,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_twostat" ]
}
How is utility calculated?