Fate's Sledge

Weapon Two Handed Two Handed

Item Details

Utility 65
Bonus Level 38
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
Paladin
Armsman

Magical Bonuses

Basic
Strength 30
Crush 3
Two Handed 6

Primary Ability

Physical Health Buffer Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 1, 2 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 65,
    "clamped_dps" : 16.5,
    "speed" : 5.7
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Fames" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 844,
  "utility" : 65.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Paladin\n- Armsman\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Crush: 3 pts\n- Two Handed: 6 pts\n- Strength: 30 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3823,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Fate's Sledge",
  "usable_by" : [ 1, 2 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 21453,
  "category" : 1,
  "bonuses" : [ {
    "id" : 33,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 65,
    "type" : 2,
    "value" : 6
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 30
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?