Old Warlord's Golden Glaive

Weapon Polearm Two Handed

Item Details

Utility 60
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 6
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Hit Points 40
Quickness 15
Polearm 6

Primary Ability

Haste Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 64,
    "clamped_dps" : 16.5,
    "speed" : 6
  },
  "bonus_level" : 37,
  "sources" : {
    "stores" : [ "TL Test Room - Albion Slash" ]
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 874,
  "utility" : 60.0,
  "delve_text" : "Realm: Albion\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Polearm: 6 pts\n- Quickness: 15 pts\n- Strength: 15 pts\n- Hits: 40 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 6.0 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "spell" : 3838,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Old Warlord's Golden Glaive",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 21482,
  "category" : 1,
  "bonuses" : [ {
    "id" : 64,
    "type" : 2,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?