Darkened Vine Mace

Weapon Blunt Offhand

Item Details

Utility 64
Bonus Level 35
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.9
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Matter Resist 6%
Body Resist 6%
Blunt 5
Celtic Dual 3

Primary Ability

Heal Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 1,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 16.5,
    "speed" : 2.9
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "uaimh forager", "olcasar undercutter", "spindler", "Hurionthex", "geomancer minion", "Corrupt Primal of Air" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 914,
  "utility" : 64.0,
  "delve_text" : "Realm: Hibernia\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Blunt: 5 pts\n- Celtic Dual: 3 pts\n- Matter: 6%\n- Body: 6%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 2.9 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 35\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 67,
  "name" : "Darkened Vine Mace",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 21650,
  "category" : 1,
  "bonuses" : [ {
    "id" : 102,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 110,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?