Gauntlets of the Bladehand

Armor Studded Hands

Item Details

Utility 85
Bonus Level 42
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
Blademaster
Ranger

Magical Bonuses

Basic
Blades 4
Blunt 4
Piercing 4
Celtic Dual 5

Primary Ability

Haste Level 50
Charge (30 max)


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 43, 50 ],
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hurionthex" ]
    }
  },
  "bonus_level" : 42,
  "icon" : 426,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 85.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Blademaster\n- Ranger\n \nMagical Bonuses:\n- Blades: 4 pts\n- Blunt: 4 pts\n- Piercing: 4 pts\n- Celtic Dual: 5 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 14%\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  88 Factor\n \nCan use item every: 1:30 min\n \n \nBonus Level: 42\n",
  "slot" : 2,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3808,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 74,
  "usable_by" : [ 43, 50 ],
  "name" : "Gauntlets of the Bladehand",
  "realm" : 3,
  "id" : 21732,
  "dye_type" : 0,
  "category" : 2,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 101,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 102,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 103,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 110,
    "type" : 2,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?