Old Olcasgean Barbed Claw

Weapon Blades Offhand

Item Details

Utility 66
Bonus Level 40
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.1
Base Quality 100%

Restrictions

Level Required 50
Usable By
Blademaster
Nightshade
Ranger

Magical Bonuses

Basic
Crush Resist 6%
Slash Resist 6%
Thrust Resist 6%
Celtic Dual 6

Primary Ability

Haste Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 43, 49, 50 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 101,
    "clamped_dps" : 16.5,
    "speed" : 3.1
  },
  "bonus_level" : 40,
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Slash" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 901,
  "utility" : 66.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Ranger\n- Blademaster\n- Nightshade\n \nMagical Bonuses:\n- Celtic Dual: 6 pts\n- Crush: 6%\n- Slash: 6%\n- Thrust: 6%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.1 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 40\n",
  "abilities" : [ {
    "spell" : 3840,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 67,
  "name" : "Old Olcasgean Barbed Claw",
  "usable_by" : [ 43, 49, 50 ],
  "realm" : 3,
  "id" : 21759,
  "category" : 1,
  "bonuses" : [ {
    "id" : 110,
    "type" : 2,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?