Icebrand

Weapon Painworking Two Handed

Item Details

Utility 17.25
Bonus Level 3
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 3.5
Speed 5
Base Quality 100%

Restrictions

Level Required 5
Usable By
Necromancer

Magical Bonuses

Basic
Hit Points 5
Constitution 3
Quickness 3
Intelligence 3
ToA
Toa Magic Damage 1%
Toa Melee Damage 1%
Mythical
Mythical Health Regen 1

Primary Ability

Damage Add Level 5
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 12 ],
    "level_required" : 5
  },
  "type_data" : {
    "damage_type" : 12,
    "left_handed" : 0,
    "dps" : 3.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 121,
    "clamped_dps" : 3.5,
    "speed" : 5
  },
  "bonus_level" : 3,
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 448,
  "utility" : 17.25,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Necromancer\n \nMagical Bonuses:\n- Hits: 5 pts\n- Constitution: 3 pts\n- Quickness: 3 pts\n- Mythical Health Regen: 1\n- Intelligence: 3 pts\n \nLevel Requirement: 5 Level\n \nBonus to magic damage: 1%\nBonus to melee damage: 1%\n \nMagical Ability:\nFunction: damage add\n \nTarget's melee attacks do additional damage.\n \nDamage: 1.0\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.5 Base DPS\n- 5.0 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Cold\n \n- Effective Damage: 2.5 DPS\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 3\n",
  "abilities" : [ {
    "spell" : 7422,
    "magic_type" : 1,
    "power_level" : 5,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 8,
  "name" : "Icebrand",
  "usable_by" : [ 12 ],
  "realm" : 1,
  "id" : 21895,
  "category" : 1,
  "bonuses" : [ {
    "type" : 4,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 3
  }, {
    "type" : 76,
    "value" : 1
  }, {
    "type" : 9,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dmg_add" ]
}
How is utility calculated?