Icebrand

Weapon Painworking Two Handed

Item Details

Utility 86.75
Bonus Level 28
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 11.4
Speed 5.5
Base Quality 100%

Restrictions

Level Required 28
Usable By
Necromancer

Magical Bonuses

Basic
Hit Points 35
Constitution 20
Quickness 15
Intelligence 10
Cold Resist 4%
ToA
Toa Melee Damage 2%
Toa Melee Speed 2%
Toa Magic Damage 2%
Toa Style Damage 2%
Mythical
Mythical Health Regen 1

Primary Ability

Direct Damage Level 28
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 12 ],
    "level_required" : 28
  },
  "type_data" : {
    "damage_type" : 12,
    "left_handed" : 0,
    "dps" : 11.4,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 121,
    "clamped_dps" : 11.4,
    "speed" : 5.5
  },
  "bonus_level" : 28,
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 448,
  "utility" : 86.75,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Necromancer\n \nMagical Bonuses:\n- Hits: 35 pts\n- Constitution: 20 pts\n- Quickness: 15 pts\n- Intelligence: 10 pts\n- Mythical Health Regen: 1\n- Cold: 4%\n \nLevel Requirement: 28 Level\n \nBonus to melee damage: 2%\nBonus to melee combat speed: 2%\nBonus to magic damage: 2%\nBonus to style damage: 2%\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 72\nTarget: Targeted\nRange: 1350\nPower cost: 9\nCasting time:      3.0 sec\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 11.4 Base DPS\n- 5.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Cold\n \n- Effective Damage: 8.0 DPS\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 28\n",
  "abilities" : [ {
    "spell" : 1817,
    "magic_type" : 1,
    "power_level" : 28,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 29,
  "name" : "Icebrand",
  "usable_by" : [ 12 ],
  "realm" : 1,
  "id" : 21899,
  "category" : 1,
  "bonuses" : [ {
    "type" : 4,
    "value" : 35
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 20
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 10
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 76,
    "value" : 1
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?