Ancient Cracked Stag Hide

Jewelry Cloak

Item Details

Utility 64
Bonus Level 35
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Constitution 30
Intelligence 30
Body Resist 6%
Spirit Resist 6%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Beomarbhan" ]
    }
  },
  "bonus_level" : 35,
  "icon" : 96,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "utility" : 64.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 30 pts\n- Intelligence: 30 pts\n- Body: 6%\n- Spirit: 6%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 35\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 2,
  "material" : 70,
  "usable_by" : [ 0 ],
  "name" : "Ancient Cracked Stag Hide",
  "realm" : 0,
  "id" : 21922,
  "dye_type" : 0,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?