Ancient Stag Skull

Jewelry Jewel

Item Details

Utility 48
Bonus Level 25
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 6%
Slash Resist 6%
Thrust Resist 6%
Spirit Resist 6%

Primary Ability

Heal Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Beomarbhan" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 104,
  "utility" : 48.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 6%\n- Thrust: 6%\n- Slash: 6%\n- Spirit: 6%\n \nLevel Requirement: 49 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:00 min\n \n \nBonus Level: 25\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3788,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ancient Stag Skull",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 21924,
  "category" : 5,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?