Ancient Stag Spine Spear

Weapon Celtic Spear Two Handed

Item Details

Utility 55
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 3.8
Base Quality 95%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Slash Resist 5%
Body Resist 5%
Spirit Resist 5%
Celtic Spear 5

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 95,
    "two_handed" : 1,
    "skill_used" : 112,
    "clamped_dps" : 16.2,
    "speed" : 3.8
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Dremcis Fuiloltair" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 642,
  "utility" : 55.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Celtic Spear: 5 pts\n- Spirit: 5%\n- Body: 5%\n- Slash: 5%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 3.8 Weapon Speed\n- 95% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 10.8 DPS\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3827,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 67,
  "name" : "Ancient Stag Spine Spear",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 21926,
  "category" : 1,
  "bonuses" : [ {
    "id" : 112,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?