Ancient Stag Spine Bow

Weapon Recurve Bow Two Handed

Item Details

Utility 55
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 4.3
Base Quality 95%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Heat Resist 5%
Cold Resist 5%
Spirit Resist 5%
All Archery 5

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 95,
    "range" : 1680,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 16.2,
    "speed" : 4.3
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Dremcis Fuiloltair" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 471,
  "utility" : 55.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 5 pts\n- Heat: 5%\n- Cold: 5%\n- Spirit: 5%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 4.3 Weapon Speed\n- 95% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1680\n \n- Effective Damage: 10.8 DPS\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3827,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 71,
  "name" : "Ancient Stag Spine Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 21928,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?