Freezing Nightwalker Vest

High Utility Armor Leather Torso

Item Details

Utility 116.33
Bonus Level 46
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
Nightshade

Magical Bonuses

Basic
Hit Points 60
Dexterity 25
Crush Resist 1%
Constitution 25
Slash Resist 1%
Thrust Resist 1%
Critical Strike 3
All Melee 3
ToA
Toa Melee Damage 4%
ToA Overcap - Constitution 6

Primary Ability

Increase Melee Critical Damage Chance Level 50
Reactive Proc

Secondary Ability

Heal All Over Time Level 50
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 49 ],
    "level_required" : 50
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "bonus_level" : 46,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2511,
  "utility" : 116.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Nightshade\n \nMagical Bonuses:\n- Critical Strike: 3 pts\n- ALL melee weapon skills: 3 pts\n- Hits: 60 pts\n- Dexterity: 25 pts\n- Constitution: 25 pts\n- Crush: 1%\n- Slash: 1%\n- Thrust: 1%\n \nLevel Requirement: 50 Level\n \nBonus to melee damage: 4%\nBonus to Constitution attribute bonus cap: 6\n \nMagical Ability:\nFunction: increase melee critical damage chance\n \nTarget's chance to inflict critical melee damage increased.\n \nValue: 10%\nTarget: Self\nDuration: 12 sec\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\nFunction: heal all over time\n \nTarget regenerates hits, endurance  and power during the duration of the spell.\n \nValue: 3%\nTarget: Self\nDuration: 30 sec\nFrequency:      5.0 sec\nCasting time:      2.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  79 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 46\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 7686,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12900,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 70,
  "name" : "Freezing Nightwalker Vest",
  "usable_by" : [ 49 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 22396,
  "category" : 2,
  "bonuses" : [ {
    "id" : 118,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 25
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_crit_buff_increase_melee_critical_damage_chance", "fn_regen_perc" ]
}
How is utility calculated?