Marfoirwort's Recurve Bow

Weapon Recurve Bow Two Handed

Item Details

Utility 56.75
Bonus Level 30
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.4
Base Quality 95%

Restrictions

Level Required 47
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 55
Matter Resist 7%
Body Resist 7%
All Archery 3

Primary Ability

Haste Level 47
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 47
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 95,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 16.5,
    "speed" : 5.4
  },
  "bonus_level" : 30,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Marfoirwort" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 570,
  "utility" : 56.75,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Hits: 55 pts\n- Body: 7%\n- Matter: 7%\n \nLevel Requirement: 47 Level\n \n \nOffensive Proc Ability:\n- 30 Charges\n- 30 Max\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.4 Weapon Speed\n- 95% Quality / 79% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 12.4 DPS\n \n \nBonus Level: 30\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3840,
    "magic_type" : 1,
    "power_level" : 47,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Marfoirwort's Recurve Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 22698,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 55
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?