Stinging Nettle Sleeves

Armor Cloth Arms

Item Details

Utility 11
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 9
Base Quality 89%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 1%
Slash Resist 1%
Thrust Resist 1%
Parry 1

Raw Item JSON

{
  "sell_value" : 380,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 89,
    "clamped_armor_factor" : 9,
    "armor_factor" : 9
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "wild lucradan", "Wug", "orchard nipper", "Ardee Sprite", "Ethereal Fairy", "orchard nipper wraith", "Caora", "enchanted wind ghoul", "wind ghoul", "Little Wind", "Caoranach" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 380,
  "utility" : 11.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Parry: 1 pts\n- Crush: 1%\n- Slash: 1%\n- Thrust: 1%\n \n \nArmor Modifiers:\n- 9 Base Factor\n- 0% Absorption\n- 89% Quality / 100% Condition\n \n- Effective Armor:  8 Factor\n \n \nBonus Level: 1\n",
  "slot" : 8,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 42,
  "name" : "Stinging Nettle Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 22737,
  "category" : 2,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?