Elven Gossamer Vest

Armor Cloth Torso

Item Details

Utility 15
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 21
Base Quality 90%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Arboreal Path 1
Creeping Path 1
Verdant Path 1

Raw Item JSON

{
  "sell_value" : 3085,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 90,
    "clamped_armor_factor" : 21,
    "armor_factor" : 21
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "hill hound", "rage sprite", "fishing bear", "Hondrund", "river bear cub", "Scuttle", "river  bear cub", "rock hound", "deamhan creig", "Crag", "sheevra archer" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 378,
  "utility" : 15.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Arboreal Path: 1 pts\n- Creeping Path: 1 pts\n- Verdant Path: 1 pts\n \n \nArmor Modifiers:\n- 21 Base Factor\n- 0% Absorption\n- 90% Quality / 100% Condition\n \n- Effective Armor:  18 Factor\n \n \nBonus Level: 1\n",
  "slot" : 5,
  "salvage_amount" : 54,
  "artifact" : false,
  "material" : 45,
  "name" : "Elven Gossamer Vest",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 22779,
  "category" : 2,
  "bonuses" : [ {
    "id" : 127,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 129,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 130,
    "type" : 2,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?