Cuinn's Bark Sleeves

Armor Leather Arms

Item Details

Utility 53.75
Bonus Level 29
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 95%

Restrictions

Level Required 47
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 47
Crush Resist 7%
Cold Resist 7%
Energy Resist 7%

Primary Ability

Direct Damage Level 47
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 95,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 47
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Cuinn" ]
    }
  },
  "bonus_level" : 29,
  "icon" : 395,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 53.75,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Hits: 47 pts\n- Crush: 7%\n- Cold: 7%\n- Energy: 7%\n \nLevel Requirement: 47 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1350\nCasting time:      3.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 100 Base Factor\n- 10% Absorption\n- 95% Quality / 100% Condition\n \n- Effective Armor:  105 Factor\n \n \nBonus Level: 29\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3707,
    "magic_type" : 2,
    "power_level" : 47,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 24,
  "material" : 70,
  "usable_by" : [ 0 ],
  "name" : "Cuinn's Bark Sleeves",
  "realm" : 3,
  "id" : 22801,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 4,
    "value" : 47
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?