Gloves of Beguiling Whispers

Armor Cloth Hands

Item Details

Utility 37.67
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 24
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 7
All Casting 3
ToA
Toa Power Pool 3%
Toa Power Pool Cap 3
ToA Overcap - Constitution 3

Raw Item JSON

{
  "sell_value" : 5562,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 98,
    "clamped_armor_factor" : 24,
    "armor_factor" : 24
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "charred skeletal warrior", "plasmatasm", "werewolf skulker", "great black mauler" ]
    }
  },
  "bonus_level" : 21,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 248,
  "utility" : 37.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Constitution: 7 pts\n- ALL magic skills: 3 pts\n- Power: 3 % of power pool.\n \nBonus to Constitution attribute bonus cap: 3\nBonus to power bonus cap: 3 (works with both power and power % items)\n \nArmor Modifiers:\n- 24 Base Factor\n- 0% Absorption\n- 98% Quality / 100% Condition\n \n- Effective Armor:  23 Factor\n \n \nBonus Level: 21\n",
  "slot" : 2,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 45,
  "name" : "Gloves of Beguiling Whispers",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 22939,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 3
  }, {
    "type" : 30,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?