Prickly Horsehair Helm

Armor Studded Helm

Item Details

Utility 35.33
Bonus Level 18
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 48
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 13
Quickness 16
Parry 2
ToA
ToA Overcap - Quickness 3

Raw Item JSON

{
  "sell_value" : 5562,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 98,
    "clamped_armor_factor" : 48,
    "armor_factor" : 48
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ashmonger", "plasmatasm", "werewolf skulker", "Lasaer", "rabid lupine snarler" ]
    }
  },
  "bonus_level" : 18,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 829,
  "utility" : 35.33333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 13 pts\n- Quickness: 16 pts\n- Parry: 2 pts\n \nBonus to Quickness attribute bonus cap: 3\n \nArmor Modifiers:\n- 48 Base Factor\n- 19% Absorption\n- 98% Quality / 100% Condition\n \n- Effective Armor:  58 Factor\n \n \nBonus Level: 18\n",
  "slot" : 1,
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 26,
  "name" : "Prickly Horsehair Helm",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 22946,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?