Armsman Sleeves

Armor Chain Arms

Item Details

Utility 13
Bonus Level 3
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 18
Base Quality 100%

Restrictions

Level Required Any
Usable By
Armsman

Magical Bonuses

Basic
Strength 6
Hit Points 8
Thrust Resist 1%
Shield 1

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 2 ]
  },
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 18,
    "armor_factor" : 18
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Captain Ryder" ]
    }
  },
  "bonus_level" : 3,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 183,
  "utility" : 13.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Armsman\n \nMagical Bonuses:\n- Strength: 6 pts\n- Hits: 8 pts\n- Shield: 1 pts\n- Thrust: 1%\n \n \nArmor Modifiers:\n- 18 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  24 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 3\n",
  "slot" : 8,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 8,
  "name" : "Armsman Sleeves",
  "usable_by" : [ 2 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 2306,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 8
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?