Cap of the Quickthinker

Armor Cloth Helm

Item Details

Utility 15
Bonus Level 5
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 9
Base Quality 100%

Restrictions

Level Required Any
Usable By
Theurgist

Magical Bonuses

Basic
Slash Resist 1%
Intelligence 6
Wind Magic 1
ToA
Toa Power Pool 2%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 5 ]
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 9,
    "armor_factor" : 9
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Captain Ryder" ]
    }
  },
  "bonus_level" : 5,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 822,
  "utility" : 15.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Theurgist\n \nMagical Bonuses:\n- Intelligence: 6 pts\n- Power: 2 % of power pool.\n- Wind Magic: 1 pts\n- Slash: 1%\n \n \nArmor Modifiers:\n- 9 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  9 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 5\n",
  "slot" : 1,
  "salvage_amount" : 16,
  "artifact" : false,
  "material" : 42,
  "name" : "Cap of the Quickthinker",
  "usable_by" : [ 5 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 2307,
  "category" : 2,
  "bonuses" : [ {
    "id" : 4,
    "type" : 1,
    "value" : 6
  }, {
    "type" : 34,
    "value" : 2
  }, {
    "id" : 67,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?