Adimedus' Boots

Armor Leather Feet

Item Details

Utility 59
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Hit Points 60
Constitution 22
Quickness 22

Primary Ability

Improved Stat Decrease Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 95,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Shade of Adimedus" ]
    }
  },
  "bonus_level" : 32,
  "icon" : 264,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 59.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Quickness: 22 pts\n- Strength: 22 pts\n- Constitution: 22 pts\n- Hits: 60 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: improved stat decrease\n \nDecreases the target's listed stat(s).\n \nStr/Con decrease: 56\nTarget: Targeted\nRange: 300\nDuration: 1:00 min\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 100 Base Factor\n- 10% Absorption\n- 95% Quality / 100% Condition\n \n- Effective Armor:  105 Factor\n \n \nBonus Level: 32\n",
  "slot" : 3,
  "abilities" : [ {
    "spell" : 3842,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 12,
  "material" : 70,
  "usable_by" : [ 0 ],
  "name" : "Adimedus' Boots",
  "realm" : 2,
  "id" : 23118,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 22
  }, {
    "type" : 4,
    "value" : 60
  } ],
  "ability_tags" : [ "fn_ntwostat" ]
}
How is utility calculated?