Animated Great Bow

Weapon Composite Bow Two Handed

Item Details

Utility 42
Bonus Level 24
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 4.6
Base Quality 95%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 21
Thrust Resist 4%
All Archery 4

Primary Ability

Direct Damage Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 95,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 16.2,
    "speed" : 4.6
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "animate bage" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 570,
  "utility" : 42.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 4 pts\n- Dexterity: 21 pts\n- Thrust: 4%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 2500\nCasting time:      2.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 4.6 Weapon Speed\n- 95% Quality / 77% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 11.9 DPS\n \n \nBonus Level: 24\n",
  "abilities" : [ {
    "spell" : 9625,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Animated Great Bow",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 23161,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?