Cap of Mindbending

Armor Cloth Helm

Item Details

Utility 13
Bonus Level 4
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 9
Base Quality 100%

Restrictions

Level Required Any
Usable By
Spiritmaster
Runemaster
Bonedancer
Warlock

Magical Bonuses

Basic
Dexterity 3
Piety 6
Suppression 1
ToA
Toa Power Pool 1%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 27, 29, 30, 59 ]
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 9,
    "armor_factor" : 9
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Pireda", "Ruk" ]
    }
  },
  "bonus_level" : 4,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 825,
  "utility" : 13.0,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Runemaster\n- Bonedancer\n- Spiritmaster\n- Warlock\n \nMagical Bonuses:\n- Piety: 6 pts\n- Power: 1 % of power pool.\n- Dexterity: 3 pts\n- Suppression: 1 pts\n \n \nArmor Modifiers:\n- 9 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  9 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 4\n",
  "slot" : 1,
  "salvage_amount" : 38,
  "artifact" : false,
  "material" : 42,
  "name" : "Cap of Mindbending",
  "usable_by" : [ 27, 29, 30, 59 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 2319,
  "category" : 2,
  "bonuses" : [ {
    "id" : 5,
    "type" : 1,
    "value" : 6
  }, {
    "type" : 34,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 39,
    "type" : 2,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?