Rift Cloak

Jewelry Cloak

Item Details

Utility 58
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 27
Dexterity 24
Heat Resist 6%
Matter Resist 6%

Primary Ability

Dmg-Over-Time Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "The Rift" ]
    }
  },
  "bonus_level" : 32,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 443,
  "utility" : 58.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 27 pts\n- Dexterity: 24 pts\n- Matter: 6%\n- Heat: 6%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 32\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3773,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Rift Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 23203,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 27
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?