Rift Great Sword of Health

Weapon Sword Two Handed

Item Details

Utility 48.75
Bonus Level 36
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 5.4
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 55
Sword 7

Primary Ability

Health Regen Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 95,
    "two_handed" : 1,
    "skill_used" : 14,
    "clamped_dps" : 16.2,
    "speed" : 5.4
  },
  "bonus_level" : 36,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "The Rift" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 572,
  "utility" : 48.75,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Sword: 7 pts\n- Hits: 55 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 5.4 Weapon Speed\n- 95% Quality / 79% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.2 DPS\n \n \nBonus Level: 36\n",
  "abilities" : [ {
    "spell" : 3786,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Rift Great Sword of Health",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 23207,
  "category" : 1,
  "bonuses" : [ {
    "id" : 14,
    "type" : 2,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 55
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?