Enchanted Shrouder Skin Vest

Armor Cloth Torso

Item Details

Utility 45.67
Bonus Level 25
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 47
Base Quality 94%

Restrictions

Level Required 44
Usable By
All Classes

Magical Bonuses

Basic
Intelligence 4
Light Magic 3
Enchantments 4
ToA
Toa Power Pool 4%

Primary Ability

Direct Damage Level 44
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 94,
    "clamped_armor_factor" : 47,
    "armor_factor" : 47
  },
  "sell_value" : 31490,
  "requirements" : {
    "level_required" : 44
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Galmar" ]
    }
  },
  "bonus_level" : 25,
  "icon" : 378,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 45.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Enchantments: 4 pts\n- Light Magic: 3 pts\n- Power: 4 % of power pool.\n- Intelligence: 4 pts\n \nLevel Requirement: 44 Level\n \n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 68\nTarget: Targeted\nRange: 1500\nCasting time:      2.6 sec\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 47 Base Factor\n- 0% Absorption\n- 94% Quality / 85% Condition\n \n- Effective Armor:  37 Factor\n \n \nBonus Level: 25\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3753,
    "magic_type" : 2,
    "power_level" : 44,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 54,
  "material" : 72,
  "usable_by" : [ 0 ],
  "name" : "Enchanted Shrouder Skin Vest",
  "realm" : 3,
  "id" : 23417,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 84,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 70,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 4
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?