Ravaging Chaos Vest

Armor Leather Torso

Item Details

Utility 56
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 95%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 40
Dexterity 21
Crush Resist 9%

Primary Ability

Health Regen Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 95,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kierac the Destroyer" ]
    }
  },
  "bonus_level" : 32,
  "icon" : 433,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 56.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 21 pts\n- Dexterity: 21 pts\n- Hits: 40 pts\n- Crush: 9%\n \nLevel Requirement: 50 Level\n \n \nDefensive Proc Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 40\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 100 Base Factor\n- 10% Absorption\n- 95% Quality / 85% Condition\n \n- Effective Armor:  89 Factor\n \n \nBonus Level: 32\n",
  "slot" : 5,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3785,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 70,
  "usable_by" : [ 0 ],
  "name" : "Ravaging Chaos Vest",
  "realm" : 3,
  "id" : 23507,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?