Bow of Monstrosities

Weapon Recurve Bow Two Handed

Item Details

Utility 67
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 5.3
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Dexterity 18
Crush Resist 10%
All Archery 5

Primary Ability

Physical Health Buffer Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 16.2,
    "speed" : 5.3
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Queen Qunilaria" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 925,
  "utility" : 67.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 5 pts\n- Dexterity: 18 pts\n- Hits: 40 pts\n- Crush: 10%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 5.3 Weapon Speed\n- 100% Quality / 78% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 12.6 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Bow of Monstrosities",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 23553,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?