Snowpearl

High Utility Shield Small Shield

Item Details

Utility 105
Bonus Level 50
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 16.0
Speed 2

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 2%
Slash Resist 2%
Thrust Resist 2%
Acuity 15
Spirit Resist 2%
Energy Resist 2%
ToA
Toa Buff Bonus 10%
Toa Cast Speed 3%
ToA Overcap - Constitution 10
ToA Overcap - Acuity 10

Primary Ability

Replenish Power Level 50
Charge

Secondary Ability

Damage Reduction Level 50
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.0,
    "shield_size" : 1,
    "speed" : 2,
    "clamped_dps" : 16.0
  },
  "bonus_level" : 50,
  "flags" : {
    "dyable" : false,
    "emblemizable" : true,
    "no_sell" : true
  },
  "icon" : 2194,
  "utility" : 105.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 15 pts\n- Slash: 2%\n- Crush: 2%\n- Thrust: 2%\n- Spirit: 2%\n- Energy: 2%\n \nLevel Requirement: 50 Level\n \nBonus to stat enhancement spell effectiveness: 10%\nBonus to acuity attribute bonus cap: 10\nBonus to Constitution attribute bonus cap: 10\nBonus to casting speed: 3%\n \nMagical Ability:\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 50%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n  (Reduces all damage taken by 5% for 8 seconds.)\n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.0 Base DPS\n- 2.0 Shield Speed\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 12902,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 7729,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 67,
  "name" : "Snowpearl",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 23597,
  "category" : 3,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 14,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 21,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_power_heal", "fn_dmg_reduction" ]
}
How is utility calculated?